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Sadly, you're going to be disappointed here again. Oh well, perhaps other parts of the game are better. And they stay easy as you go through the game. Tasks such as "Try to get 40 people in your park" when you've already got 500+ parolees queuing for the Go Karts or "We need to sell more Hot Dogs" when just lowering the price to 'Free' solves that tricky little number. This would have been OK if the challenges weren't so simple that a brain dead chimpanzee could do them standing on his head. Within each are three or four sub sections which get activated when you complete a challenge. The game itself is in three parts: Polar, Desert and Invention (substitute the word 'invention' for 'grass'). After you play for more than an hour, you start to realise that this is really nothing more than Theme Park World spruced up with a set of dubious challenges tacked on, and looking like an afterthought rather than the crux of the whole game. There's a wide variety of rides to build, and your lab technicians can research and come up with a whole load more. Initially Theme Park Inc seems great, after all it's visually stunning (all spinny rotatey), and unlike Theme Park World, the graphics are crisp and clean edged and the resolution goes above 800圆00.
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So now the latest pretender to the crown enters stage left - Theme Park Inc. Which was, frankly, not a patch on its predecessors. Again, supplies of munchies from Tesco dropped to an all time low. Then came Rollercoaster Tycoon, which was the same game with a more serious angle. Hours turned into months as your life drifted by in a haze of Pringles, beer and lost sleep. Theme Park was all of the addictive building/god stuff that made SimCity great, but twisted it so you could construct a theme park instead.
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right click legoland.Many moons ago, back in the days when a Pentium 90 was cutting edge, the Tories were still in government and you could say you'd been to a 'rave' without sounding like a pillock, a game landed that was like the bastard love child of SimCity and a lunatic. Then go to the LEGOLAND Folder then go to dgVoodooCPLĦ.For General go to the Adaptars tab and select your graphics card then you go to the DirectX Tab then go to the vram tab then select 64MB then as for resolution select 640x480 then click apply then close dgVoodooCPLħ. Copy dgVoodooCPL and nf to where you installed LEGOLANDĦ. since LEGOLAND is a 32bit game what you need to do is go to the MS Folder then go to x86 then copy all dll files to where you installed LEGOLANDĥ. Download dgVoodoo2 then extract the filesĤ.
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copy all the FMV (AVI) files and the AD_ Movies to the movies folderģ. Make a movies folder on where you installed LEGOLANDĢ. So what i did was (and i guess you can call this a fix as well)ġ. I think I might have managed to get the game to work properly.
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